eXperiment robotics framework

erf_manager_glnames.hpp File Reference

> Manager of OpenGL Names and Events More...

#include <iostream>
#include <sstream>
#include <map>
#include <vector>
#include <erf_opengl.hpp>
#include <erf_debug.hpp>
#include <erf_singleton.hpp>
#include <erf_frame.hpp>
#include <erf_tags.hpp>
#include <fltk/events.h>

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class  ManagerGLNames
 Class to manage a STL Map of OpenGL names. More...
#define MGLNames   ManagerGLNamesSingleton::instance()
 shortcut macro to ManagerGLNamesSingleton::instance()
typedef map< GLuint, Object3D * > GLNamesMap
typedef GLNamesMap::iterator GLNamesMap_i
typedef GLNamesMap::const_iterator GLNamesMap_ci
typedef Singleton< ManagerGLNamesManagerGLNamesSingleton
 a singleton of ManagerGLNames.
std::ostream & operator<< (std::ostream &os, ManagerGLNames &c)
 prints information on the ManagerGLNames.

Detailed Description

> Manager of OpenGL Names and Events

> Manager of Textures

Definition in file erf_manager_glnames.hpp.

Define Documentation

#define MGLNames   ManagerGLNamesSingleton::instance()

Typedef Documentation

typedef map<GLuint, Object3D *> GLNamesMap

Definition at line 42 of file erf_manager_glnames.hpp.

typedef GLNamesMap::const_iterator GLNamesMap_ci

Definition at line 44 of file erf_manager_glnames.hpp.

typedef GLNamesMap::iterator GLNamesMap_i

Definition at line 43 of file erf_manager_glnames.hpp.

a singleton of ManagerGLNames.

Definition at line 121 of file erf_manager_glnames.hpp.

Function Documentation

std::ostream& operator<< ( std::ostream &  os,
ManagerGLNames c 

prints information on the ManagerGLNames.

get root frame

set root frame reset root frame to opengl identity matrix prints information on the ManagerGLNames.

The miarn project - written by Joao Xavier