eXperiment robotics framework

erf_fbo_glsl.hpp File Reference

#include <erf_opengl.hpp>
#include <erf_glsl.hpp>
#include <erf_plugin_common.hpp>
#include <erf_window.hpp>
#include <erf_helpers.hpp>
#include <fltk/Item.h>
#include <framebufferObject.h>
#include <renderbuffer.h>

Include dependency graph for erf_fbo_glsl.hpp:

Go to the source code of this file.

Classes

class  FBO_GLSL_Plugin
 Frame Buffer Objects, used for applying GLSL shader effects to textures. More...

Defines

#define ERF_PLUGIN_VERSION   0.01
#define ERF_PLUGIN_NAME   "Player laser"
#define ERF_PLUGIN_DESCRIPTION   "FBO visualization plugin"
#define ERF_PLUGIN_AUTHOR   "smogzer_at_gmail.com"
#define ERF_PLUGIN_URL   "http://miarn.cjb.net"


Define Documentation

#define ERF_PLUGIN_AUTHOR   "smogzer_at_gmail.com"

Definition at line 18 of file erf_fbo_glsl.hpp.

#define ERF_PLUGIN_DESCRIPTION   "FBO visualization plugin"

Definition at line 17 of file erf_fbo_glsl.hpp.

#define ERF_PLUGIN_NAME   "Player laser"

Definition at line 16 of file erf_fbo_glsl.hpp.

#define ERF_PLUGIN_URL   "http://miarn.cjb.net"

Definition at line 19 of file erf_fbo_glsl.hpp.

#define ERF_PLUGIN_VERSION   0.01

Definition at line 15 of file erf_fbo_glsl.hpp.


The miarn project - written by Joao Xavier