PV3D uses a plugin architecture that makes it easy to develop visualizations and interaction interfaces for robotics, using data from Player proxies. It's design goal is to permit developers to design versatile interaction modules very quickly and without any limits to their imagination.
PV3D achieves this by parsing a XML configuration file to select, initialize and run components that will be put together to form a final application.
After install it's time for a quick start.
Read the navigation for information on navigating in erf.
Both ERF and PV3D follow the principle of ” if the code appears twice make it common”. This way the developed modules are truly minimal.
PV3D validates it's configuration files using RelaxNG compact schemas.